Gamification Market is forecasted to value over USD 43.6 billion by 2028 end and register a CAGR of 27.5% from the forecast period 2021-2028.

The communications industry is growing at an exponential rate owing to the technological advancements in recent years and with the advent of 5G wireless network technology, this industry is bound to showcase exceptional growth numbers over the next few years. Key players of the smartphone industry have initiated the manufacturing and distribution of 5G -enabled smartphones in developed nations and these devices shall soon be regularized across the world. Furthermore, technologies like artificial intelligence and machine learning have paved the way for the development of autonomous vehicles and with governments across the world taking initiatives in building an infrastructure compatible with these vehicles, it is predicted to grow at a remarkable rate in the upcoming years. Entertainment and recreational industries like gaming are exponentially proliferating with the introduction of augmented reality (AR) and virtual reality (VR) thus improving the overall gaming experience. The gaming industry is gaining huge popularity across the globe owing to the organization of international tournaments with bigger prize pools thus helping technologies like AR and VR reach every single corner of the world.

The assessment of the Gamification Market is performed considering various factors, like for instance, the business expansion policies of key players, competitive analysis of the progress of new entrants and emerging players, the revenue, financial, and opportunity analysis of market players. The Gamification Market is also analyzed based on the regional segmentation, product or technique, end-user spectrum, etc. This research will be conducted with the implementation of the latest market research methodologies which shall help organizations comprehend the overall market scenario and strategize accordingly.

Major players included in the Gamification Market:

• SAP

• BI Worldwide (Bunchball)

• Verint

• AON (Cut-e Gmbh)

• Microsoft

• Hoopla

• Centrical

• Mambo.io

• MPS Interactive Systems

• Influitive

• Leveleleven

• Ambition

• Axonify

• Gamifier

• Iactionable

• Khoros

• Scrimmage

• Xoxoday

• Tango Card

• NIIT

(Note: The list of the major players will be updated with the latest market scenario and trends)

Gamification Market Segmentation:

By Component

• Solutions

• Services

By Application

• Marketing

• Sales

• Support

• Product Development

• Human Resources

• Other Applications

By Deployment

• Cloud

• On-premises

By Organization Size

• Small And Medium Enterprises

• Large Enterprises

By End-user

• Enterprise-driven

• Consumer-driven

By Vertical

• Banking, Financial Services, And Insurance

• Education

• Retail

• Healthcare

• IT AND ITES

• Media And Entertainment

• Manufacturing

• Telecom

• Hospitality

• Others

By Region

• North America

• Europe

• Asia-Pacific

• Latin America

• Middle East and Africa

Gamification Market Competitive Analysis:

• Tier-1 Players

• Tier-2 Players

• Emerging Players

• New Entrants

Future Market Analytics Focus Points:

• SWOT Analysis

• Key Market Trends

• Key Data -Points Affecting Market Growth

• Revenue and Forecast Analysis

• Growth Opportunities For New Entrants and Emerging Players

• Key Player and Market Growth Matrix 

Objectives of the Study:

• To provide a comprehensive analysis on the Gamification Market By Component, By Application, By Deployment, By Organization Size, By End-user, By Vertical and By Region

• To cater extensive insights on factors influencing the market growth (drivers, restraints, industry-specific restraints, business expansion opportunities)

• To anticipate and analyse the market size expansion in key regions- North America, Europe, Asia Pacific, Latin America and Middle East and Africa

• To record and evaluate competitive landscape mapping- strategic alliances and mergers, technological advancements and product launches, revenue and financial analysis of key market players

In case of any requirements or changes to the current table of content please contact us at:
enquiry@futuremarketanalytics.com

Description

1. Market Introduction

    1.1. Objectives of the Study 

    1.2. Market Definition 

    1.3. Market Scope 

         1.3.1 Years Considered for the Study

         1.3.2 Market Covered

    1.4. Currency

    1.5. Limitations 

    1.6. Stakeholders 

2. Research Methodology 

    2.1. Research Data 

         2.1.1. Secondary Data

                2.1.1.1. Key Data from Secondary Sources

         2.1.2. Primary Data

                2.1.2.1. Key Data from Primary Sources

    2.2. Market Size Estimation 

    2.3. Market Breakdown and Data Triangulation 

    2.4. Assumptions for the Study  

3. Executive Summary

    3.1. Market Outlook

    3.2. Segment Outlook

    3.3. Competitive Insights

4. Market Variables, Trends & Scope

    4.1. Market Lineage Outlook

    4.2. Penetration and Growth Prospect Mapping

    4.3. Industry Value Chain Analysis

    4.4. Cost Analysis Breakdown

    4.5. Technology Overview

    4.6. Regulatory Framework on Country Level

         4.6.1. Reimbursement Framework

         4.6.2. Standards and Compliances

5. Market Overview

    5.1. Market Dynamics

         5.1.1. Market Driver Analysis

         5.1.2. Market Restraint Analysis

         5.1.3. Industry Challenges

6. Market Analysis Tools

    6.1. Industry Analysis – Porter’s

         6.1.1. Supplier Power

         6.1.2. Buyer Power

         6.1.3. Substitution Threat

         6.1.4. Threat from new entrants

         6.1.5. Competitive Rivalry

    6.2. Pestel Analysis

         6.2.1. Political Landscape

         6.2.2. Environmental Landscape

         6.2.3. Social landscape

         6.2.4. Technology landscape

         6.2.5. Legal Landscape

7. Gamification Market, By Component Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)

    7.1. Solutions 

    7.2. Services

 8. Gamification Market, By Application Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)

    8.1. Marketing

    8.2. Sales

    8.3. Support

    8.4. Product Development

    8.5. Human Resources 

    8.6. Other Applications

9. Gamification Market, By Deployment Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)

    9.1. Cloud

    9.2. On-premises 

10. Gamification Market, By End-user Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)

    10.1. Enterprise-driven

    10.2. Consumer-driven

11. Gamification Market, By Vertical Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)

    11.1. Banking, Financial Services, And Insurance

    11.2. Education

    11.3. Retail

    11.4. Healthcare

    11.5. IT AND ITES

    11.6. Media And Entertainment

    11.7. Manufacturing

    11.8. Telecom

    11.9. Hospitality

    11.10. Other Verticals

12. Gamification Market, By Organization Size Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)

    12.1. Small And Medium Enterprises

    12.2. Large Enterprises

13. North America Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)

    13.1. Introduction

    13.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020

          13.2.1. U.S.

          13.2.2. Canada

          13.2.3. Mexico

          13.2.4. Rest of North America

    13.3. Market Size (USD Mn) Forecast for North America 2021-2028

14. Latin America Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)

    14.1. Introduction

    14.2. Regional Market Trends

    14.3. Historical Market Size (USD Mn) Analysis By Country, 2016-2020

          14.3.1. Brazil

          14.3.2. Venezuela

          14.3.3. Argentina

          14.3.4. Rest of Latin America

    14.4 Market Size (USD Mn) Forecast for Latin America 2021-2028

15. Europe Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)

    15.1. Introduction

    15.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020

          15.2.1. Germany

          15.2.2. U.K

          15.2.3. France

          15.2.4. Italy

          15.2.5. Switzerland

          15.2.6. Spain

          15.2.7. Russia

          15.2.8. Poland

          15.2.9. Rest of Europe

    15.3. Market Size (USD Mn) Forecast for Europe 2021-2028

16. Asia Pacific Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)

    16.1. Introduction

    16.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020

          16.2.1. Japan

          16.2.2. China

          16.2.3. Singapore

          16.2.4. Korea         

          16.2.5. India

          16.2.6. Australia and New Zealand

          16.2.7. ASEAN

          16.2.8. Rest of Asia Pacific

    16.3. Market Size (USD Mn) Forecast for Asia Pacific 2021-2028

17. Middle East and Africa Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)

    17.1. Introduction

    17.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020

          17.2.1. UAE

          17.2.2. South Africa

          17.2.3. Egypt

          17.2.4. Saudi Arabia

          17.2.5. Rest of MEA

    17.3. Market Size (USD Mn) Forecast for MEA 2021-2028

18. Company Profiles (Competition Dashboard, Competitors Deep Dive, Product Type and Technology Portfolio, Financial Layouts)

    18.1.  SAP

           18.1.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.1.2. Product Portfolio

           18.1.3. SWOT Analysis

           18.1.4. Financial Overview

           18.1.5. Strategic Overview

    18.2. BI Worldwide (Bunchball)

           18.2.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.2.2. Product Portfolio

           18.2.3. SWOT Analysis

           18.2.4. Financial Overview

           18.2.5. Strategic Overview

    18.3. Verint

           18.3.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.3.2. Product Portfolio

           18.3.3. SWOT Analysis

           18.3.4. Financial Overview

           18.3.5. Strategic Overview

    18.4. AON (Cut-e Gmbh)

           18.4.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.4.2. Product Portfolio

           18.4.3. SWOT Analysis

           18.4.4. Financial Overview

           18.4.5. Strategic Overview

    18.5. Microsoft

           18.5.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.5.2. Product Portfolio

           18.5.3. SWOT Analysis

           18.5.4. Financial Overview

           18.5.5. Strategic Overview

    18.6. Hoopla

           18.6.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.6.2. Product Portfolio

           18.6.3. SWOT Analysis

           18.6.4. Financial Overview

           18.6.5. Strategic Overview

    18.7. Centrical

           18.7.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.7.2. Product Portfolio

           18.7.3. SWOT Analysis

           18.7.4. Financial Overview

           18.7.5. Strategic Overview

    18.8.  Mambo.io

           18.8.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.8.2. Product Portfolio

           18.8.3. SWOT Analysis

           18.8.4. Financial Overview

           18.8.5. Strategic Overview

    18.9. MPS Interactive Systems

           18.9.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.9.2. Product Portfolio

           18.9.3. SWOT Analysis

           18.9.4. Financial Overview

           18.9.5. Strategic Overview

    18.10. Influitive

           18.10.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.10.2. Product Portfolio

           18.10.3. SWOT Analysis

           18.10.4. Financial Overview

           18.10.5. Strategic Overview

    18.11. Leveleleven

           18.11.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.11.2. Product Portfolio

           18.11.3. SWOT Analysis

           18.11.4. Financial Overview

           18.11.5. Strategic Overview

    18.12. Ambition

           18.12.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.12.2. Product Portfolio

           18.12.3. SWOT Analysis

           18.12.4. Financial Overview

           18.12.5. Strategic Overview

    18.13. Axonify

           18.13.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.13.2. Product Portfolio

           18.13.3. SWOT Analysis

           18.13.4. Financial Overview

           18.13.5. Strategic Overview

    18.14. Gamifier

           18.14.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.14.2. Product Portfolio

           18.14.3. SWOT Analysis

           18.14.4. Financial Overview

           18.14.5. Strategic Overview

    18.15. Iactionable

           18.15.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.15.2. Product Portfolio

           18.15.3. SWOT Analysis

           18.15.4. Financial Overview

           18.15.5. Strategic Overview

    18.16. Khoros

           18.16.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.16.2. Product Portfolio

           18.16.3. SWOT Analysis

           18.16.4. Financial Overview

           18.16.5. Strategic Overview

    18.17. Scrimmage

           18.17.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.17.2. Product Portfolio

           18.17.3. SWOT Analysis

           18.17.4. Financial Overview

           18.17.5. Strategic Overview

    18.18. Xoxoday

           18.18.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.18.2. Product Portfolio

           18.18.3. SWOT Analysis

           18.18.4. Financial Overview

           18.18.5. Strategic Overview

    18.19. Tango Card

           18.19.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.19.2. Product Portfolio

           18.19.3. SWOT Analysis

           18.19.4. Financial Overview

           18.19.5. Strategic Overview

    18.20. NIIT

           18.20.1. Company Overview (HQ, Business Segments, Employee Strength)

           18.20.2. Product Portfolio

           18.20.3. SWOT Analysis

           18.20.4. Financial Overview

           18.20.5. Strategic Overview

(Note: The list of the major players will be updated with the latest market scenario and trends)

19. Impact of COVID-19

    19.1. Positive influence on the industry

    19.2. The financial disruption of the sector

    19.3. Impact of COVID-19 on emerging companies

    19.4. Significant mandates in the industry regulations initiated by administrations 

    19.5. The overall economic slowdown of the developing and developed nations

20. Competitive Intelligence and Competitive Matrix

    20.1. Competitive Intelligence

    20.2. Competitive Matrix

21. Major Deals and Strategic Alliances Analysis

    21.1. Joint ventures

    21.2. Mergers and acquisitions

    21.3. Licensing and partnerships 

    21.4. Technology Collaborations

    21.5. Strategic Divestments

    21.6. Market Entry Strategies        

22. Relevant Case Studies and Latest News Updates

23. Key Market Takeaway Points from the Market Analysts at Future Market Analytics