Indoor Entertainment Centers Market is forecasted to value over USD 49 billion by 2028 end and register a CAGR of 10% from the forecast period 2021-2028.

The communications industry is growing at an exponential rate owing to the technological advancements in recent years and with the advent of 5G wireless network technology, this industry is bound to showcase exceptional growth numbers over the next few years. Key players of the smartphone industry have initiated the manufacturing and distribution of 5G -enabled smartphones in developed nations and these devices shall soon be regularized across the world. Furthermore, technologies like artificial intelligence and machine learning have paved the way for the development of autonomous vehicles and with governments across the world taking initiatives in building an infrastructure compatible with these vehicles, it is predicted to grow at a remarkable rate in the upcoming years. Entertainment and recreational industries like gaming are exponentially proliferating with the introduction of augmented reality (AR) and virtual reality (VR) thus improving the overall gaming experience. The gaming industry is gaining huge popularity across the globe owing to the organization of international tournaments with bigger prize pools thus helping technologies like AR and VR reach every single corner of the world.

The assessment of the Indoor Entertainment Centers Market is performed considering various factors, like for instance, the business expansion policies of key players, competitive analysis of the progress of new entrants and emerging players, the revenue, financial, and opportunity analysis of market players. The Indoor Entertainment Centers Market is also analyzed based on the regional segmentation, product or technique, end-user spectrum, etc. This research will be conducted with the implementation of the latest market research methodologies which shall help organizations comprehend the overall market scenario and strategize accordingly.

Major players included in the Indoor Entertainment Centers Market:

  • Dave & Buster’s
  • CEC Entertainment, Inc.
  • Cinergy Entertainment
  • KidZania
  • Scene 75 Entertainment Centers
  • The Walt Disney Company
  • Lucky Strike Entertainment
  • FunCity
  • Smaaash Entertainment Pvt. Ltd.
  • Legoland Discovery Center

(Note: The list of the major players will be updated with the latest market scenario and trends)

Indoor Entertainment Centers Market Segmentation:
By Visitor Demographics

  • Families with Children (0-8)
  • Families with Children (9-12)
  • Teenagers (13-19)
  • Young adults (20-25)
  • Adults (Ages 25+)

By Facility Size

  • Up to 5,000 sq. ft.
  • 5,001 to 10,000 sq. ft.
  • 10,001 to 20,000 sq. ft.
  • 20,001 to 40,000 sq. ft.
  • 1 to 10 acres
  • 10 to 30 acres
  • Over 30 acres

By Type

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs)

By Revenue Source

  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others

By Application

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

By Region

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Indoor Entertainment Centers Market Competitive Analysis:

  • Tier-1 Players
  • Tier-2 Players
  • Emerging Players
  • New Entrants

Future Market Analytics Focus Points:

  • SWOT Analysis
  • Key Market Trends
  • Key Data -Points Affecting Market Growth
  • Revenue and Forecast Analysis
  • Growth Opportunities For New Entrants and Emerging Players
  • Key Player and Market Growth Matrix

Objectives of the Study:

  • To provide a comprehensive analysis on the Indoor Entertainment Centers Market by visitor demographics, by facility size, by type, by revenue source, by application and by region
  • To cater extensive insights on factors influencing the market growth (drivers, restraints, industry-specific restraints, business expansion opportunities)
  • To anticipate and analyse the market size expansion in key regions- North America, Europe, Asia Pacific, Latin America and Middle East and Africa
  • To record and evaluate competitive landscape mapping- strategic alliances and mergers, technological advancements and product launches, revenue and financial analysis of key market players

 
In case of any requirements or changes to the current table of content please contact us at:enquiry@futuremarketanalytics.com

Description

1. Market Introduction
    1.1. Objectives of the Study
    1.2. Market Definition
    1.3. Market Scope
         1.3.1 Years Considered for the Study
         1.3.2 Market Covered
    1.4. Currency
    1.5. Limitations
    1.6. Stakeholders

2. Research Methodology
    2.1. Research Data
         2.1.1. Secondary Data
                2.1.1.1. Key Data from Secondary Sources
         2.1.2. Primary Data
                2.1.2.1. Key Data from Primary Sources
    2.2. Market Size Estimation
    2.3. Market Breakdown and Data Triangulation
    2.4. Assumptions for the Study

3. Executive Summary
    3.1. Market Outlook
    3.2. Segment Outlook
    3.3. Competitive Insights

4. Market Variables, Trends & Scope
    4.1. Market Lineage Outlook
    4.2. Penetration and Growth Prospect Mapping
    4.3. Industry Value Chain Analysis
    4.4. Cost Analysis Breakdown
    4.5. Technology Overview
    4.6. Regulatory Framework on Country Level
         4.6.1. Reimbursement Framework
         4.6.2. Standards and Compliances

5. Market Overview
    5.1. Market Dynamics
         5.1.1. Market Driver Analysis
         5.1.2. Market Restraint Analysis
         5.1.3. Industry Challenges

6. Market Analysis Tools
    6.1. Industry Analysis – Porter’s
         6.1.1. Supplier Power
         6.1.2. Buyer Power
         6.1.3. Substitution Threat
         6.1.4. Threat from new entrants
         6.1.5. Competitive Rivalry
    6.2. Pestel Analysis
         6.2.1. Political Landscape
         6.2.2. Environmental Landscape
         6.2.3. Social landscape
         6.2.4. Technology landscape
         6.2.5. Legal Landscape

7. Indoor Entertainment Centers Market, By Visitor Demographics Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)
    7.1. Families with Children (0-9 Yrs.)
    7.2. Families with Children (9-12 Yrs.)
    7.3. Teenagers (13-19 Yrs.)
    7.4. Young Adults (20-24 Yrs.)
    7.5. Adults (24 Yrs. and above)

8. Indoor Entertainment Centers Market, By Facility Size Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)
    8.1. Up to 5000 SQ.FT.
    8.2. 5001 to 10,000 SQ.FT.
    8.3. 10,001 to 20,000 SQ.FT.
    8.4. 20,001 to 40,000 SQ.FT.
    8.5. 1 to 10 Acres
    8.6.11 to 30 Acres
    8.7. Over 30 Acres

9. Indoor Entertainment Centers Market, By Type Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)
    9.1. Children’s Entertainment Centers (CECs)
    9.2. Children’s Edutainment Centers (CEDCs)
    9.3. Adult Entertainment Centers (AECs)
    9.4. Location-based VR Entertainment Centers (LBECs)

10. Indoor Entertainment Centers Market, By Revenue Source Source Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)
    10.1. Entry Fees & Ticket Sales
    10.2. Food & Beverages
    10.3. Merchandising
    10.4. Advertisement
    10.5. Others

11. Indoor Entertainment Centers Market, By Application Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)
    11.1. Arcade Studios
    11.2. AR and VR Gaming Zones
    11.3. Physical Play Activities
    11.4. Skill/Competition Games
    11.5. Others

12. North America Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    12.1. Introduction
    12.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         12.2.1. U.S.
         12.2.2. Canada
         12.2.3. Mexico
         12.2.4. Rest of North America
    12.3. Market Size (USD Mn) Forecast for North America 2021-2028

13. Latin America Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    13.1. Introduction
    13.2. Regional Market Trends
    13.3. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         13.3.1. Brazil
         13.3.2. Venezuela
         13.3.3. Argentina
         13.3.4. Rest of Latin America
    13.4 Market Size (USD Mn) Forecast for Latin America 2021-2028

14. Europe Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    14.1. Introduction
    14.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         14.2.1. Germany
         14.2.2. U.K
         14.2.3. France
         14.2.4. Italy
         14.2.5. Switzerland
         14.2.6. Spain
         14.2.7. Russia
         14.2.8. Poland
         14.2.9. Rest of Europe
    14.3. Market Size (USD Mn) Forecast for Europe 2021-2028

15. Asia Pacific Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    15.1. Introduction
    15.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         15.2.1. Japan
         15.2.2. China
         15.2.3. Singapore
         15.2.4. Korea
         15.2.5. India
         15.2.6. Australia and New Zealand
         15.2.7. ASEAN
         15.2.8. Rest of Asia Pacific
    15.3. Market Size (USD Mn) Forecast for Asia Pacific 2021-2028

16. Middle East and Africa Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    16.1. Introduction
    16.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         16.2.1. UAE
         16.2.2. South Africa
         16.2.3. Egypt
         16.2.4. Saudi Arabia
         16.2.5. Rest of MEA
    16.3. Market Size (USD Mn) Forecast for MEA 2021-2028

17. Company Profiles (Competition Dashboard, Competitors Deep Dive, Product Type and Technology Portfolio, Financial Layouts)
    17.1. Dave & Buster’s
         17.1.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.1.2. Product Portfolio
         17.1.3. SWOT Analysis
         17.1.4. Financial Overview
         17.1.5. Strategic Overview
    17.2. CEC Entertainment, Inc.
         17.2.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.2.2. Product Portfolio
         17.2.3. SWOT Analysis
         17.2.4. Financial Overview
         17.2.5. Strategic Overview
    17.3. Cinergy Entertainment
         17.3.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.3.2. Product Portfolio
         17.3.3. SWOT Analysis
         17.3.4. Financial Overview
         17.3.5. Strategic Overview
    17.4. KidZania
         17.4.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.4.2. Product Portfolio
         17.4.3. SWOT Analysis
         17.4.4. Financial Overview
         17.4.5. Strategic Overview
    17.5. Scene 75 Entertainment Centers,
         17.5.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.5.2. Product Portfolio
         17.5.3. SWOT Analysis
         17.5.4. Financial Overview
         17.5.5. Strategic Overview
    17.6. The Walt Disney Company
         17.6.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.6.2. Product Portfolio
         17.6.3. SWOT Analysis
         17.6.4. Financial Overview
         17.6.5. Strategic Overview
    17.7. Lucky Strike Entertainment
         17.7.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.7.2. Product Portfolio
         17.7.3. SWOT Analysis
         17.7.4. Financial Overview
         17.7.5. Strategic Overview
    17.8. FunCity
         17.8.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.8.2. Product Portfolio
         17.8.3. SWOT Analysis
         17.8.4. Financial Overview
         17.8.5. Strategic Overview
    17.9. Smaaash Entertainment Pvt. Ltd.
         17.9.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.9.2. Product Portfolio
         17.9.3. SWOT Analysis
         17.9.4. Financial Overview
         17.9.5. Strategic Overview
    17.10. Legoland Discovery Center
         17.10.1. Company Overview (HQ, Business Segments, Employee Strength)
         17.10.2. Product Portfolio
         17.10.3. SWOT Analysis
         17.10.4. Financial Overview
         17.10.5. Strategic Overview

18. Impact of COVID-19
    18.1. Positive influence on the industry
    18.2. The financial disruption of the sector
    18.3. Impact of COVID-19 on emerging companies
    18.4. Significant mandates in the industry regulations initiated by administrations
    18.5. The overall economic slowdown of the developing and developed nations

19. Competitive Intelligence and Competitive Matrix
    19.1. Competitive Intelligence
    19.2. Competitive Matrix

20. Major Deals and Strategic Alliances Analysis
    20.1. Joint ventures
    20.2. Mergers and acquisitions
    20.3. Licensing and partnerships
    20.4. Technology Collaborations
    20.5. Strategic Divestments
    20.6. Market Entry Strategies

21. Relevant Case Studies and Latest News Updates

22. Key Market Takeaway Points from the Market Analysts at Future Market Analytics