Anime Market is forecasted to value over USD 47.6 billion by 2028 end and register a CAGR of 9.1% from the forecast period 2021-2028.

The communications industry is growing at an exponential rate owing to the technological advancements in recent years and with the advent of 5G wireless network technology, this industry is bound to showcase exceptional growth numbers over the next few years. Key players of the smartphone industry have initiated the manufacturing and distribution of 5G -enabled smartphones in developed nations and these devices shall soon be regularized across the world. Furthermore, technologies like artificial intelligence and machine learning have paved the way for the development of autonomous vehicles and with governments across the world taking initiatives in building an infrastructure compatible with these vehicles, it is predicted to grow at a remarkable rate in the upcoming years. Entertainment and recreational industries like gaming are exponentially proliferating with the introduction of augmented reality (AR) and virtual reality (VR) thus improving the overall gaming experience. The gaming industry is gaining huge popularity across the globe owing to the organization of international tournaments with bigger prize pools thus helping technologies like AR and VR reach every single corner of the world.

The assessment of the Anime Market is performed considering various factors, like for instance, the business expansion policies of key players, competitive analysis of the progress of new entrants and emerging players, the revenue, financial, and opportunity analysis of market players. The Anime Market is also analyzed based on the regional segmentation, product or technique, end-user spectrum, etc. This research will be conducted with the implementation of the latest market research methodologies which shall help organizations comprehend the overall market scenario and strategize accordingly.

Major players included in the Anime Market:

  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • Studio Ghibli, Inc.
  • Sunrise Inc.
  • Toei Animation Co., Ltd.
  • Bones Inc
  • Kyoto Animation Co., Ltd.
  • Madhouse Inc.
  • Manglobe Inc.
  • PA Works Co., Ltd.

(Note: The list of the major players will be updated with the latest market scenario and trends)

Anime Market Segmentation:
By Type

  • T.V
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

By Region

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Anime Market Competitive Analysis:

  • Tier-1 Players
  • Tier-2 Players
  • Emerging Players
  • New Entrants

Future Market Analytics Focus Points:

  • SWOT Analysis
  • Key Market Trends
  • Key Data -Points Affecting Market Growth
  • Revenue and Forecast Analysis
  • Growth Opportunities For New Entrants and Emerging Players
  • Key Player and Market Growth Matrix

Objectives of the Study:

  • To provide a comprehensive analysis on the Anime Market By Type and By Region
  • To cater extensive insights on factors influencing the market growth (drivers, restraints, industry-specific restraints, business expansion opportunities)
  • To anticipate and analyse the market size expansion in key regions- North America, Europe, Asia Pacific, Latin America and Middle East and Africa
  • To record and evaluate competitive landscape mapping- strategic alliances and mergers, technological advancements and product launches, revenue and financial analysis of key market players

 
In case of any requirements or changes to the current table of content please contact us at:enquiry@futuremarketanalytics.com

Description

1. Market Introduction
    1.1. Objectives of the Study
    1.2. Market Definition
    1.3. Market Scope
         1.3.1 Years Considered for the Study
         1.3.2 Market Covered
    1.4. Currency
    1.5. Limitations
    1.6. Stakeholders

2. Research Methodology
    2.1. Research Data
         2.1.1. Secondary Data
                2.1.1.1. Key Data from Secondary Sources
         2.1.2. Primary Data
                2.1.2.1. Key Data from Primary Sources
    2.2. Market Size Estimation
    2.3. Market Breakdown and Data Triangulation
    2.4. Assumptions for the Study

3. Executive Summary
    3.1. Market Outlook
    3.2. Segment Outlook
    3.3. Competitive Insights

4. Market Variables, Trends & Scope
    4.1. Market Lineage Outlook
    4.2. Penetration and Growth Prospect Mapping
    4.3. Industry Value Chain Analysis
    4.4. Cost Analysis Breakdown
    4.5. Technology Overview
    4.6. Regulatory Framework on Country Level
         4.6.1. Reimbursement Framework
         4.6.2. Standards and Compliances

5. Market Overview
    5.1. Market Dynamics
         5.1.1. Market Driver Analysis
         5.1.2. Market Restraint Analysis
         5.1.3. Industry Challenges

6. Market Analysis Tools
    6.1. Industry Analysis – Porter’s
         6.1.1. Supplier Power
         6.1.2. Buyer Power
         6.1.3. Substitution Threat
         6.1.4. Threat from new entrants
         6.1.5. Competitive Rivalry
    6.2. Pestel Analysis
         6.2.1. Political Landscape
         6.2.2. Environmental Landscape
         6.2.3. Social landscape
         6.2.4. Technology landscape
         6.2.5. Legal Landscape

7. Anime Market, By Type Historical Analysis 2016-2020 and Forecast 2021-2028 (USD million)
    7.1. T.V
    7.2. Movie
    7.3. Video
    7.4. Internet Distribution
    7.5. Merchandising
    7.6. Music
    7.7. Pachinko
    7.8. Live Entertainment

8. North America Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    8.1. Introduction
    8.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         8.2.1. U.S.
         8.2.2. Canada
         8.2.3. Mexico
         8.2.4. Rest of North America
    8.3. Market Size (USD Mn) Forecast for North America 2021-2028

10. Latin America Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    9.1. Introduction
    9.2. Regional Market Trends
    9.3. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         9.3.1. Brazil
         9.3.2. Venezuela
         9.3.3. Argentina
         9.3.4. Rest of Latin America
    9.4 Market Size (USD Mn) Forecast for Latin America 2021-2028

10. Europe Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    10.1. Introduction
    10.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         10.2.1. Germany
         10.2.2. U.K
         10.2.3. France
         10.2.4. Italy
         10.2.5. Switzerland
         10.2.6. Spain
         10.2.7. Russia
         10.2.8. Poland
         10.2.9. Rest of Europe
    10.3. Market Size (USD Mn) Forecast for Europe 2021-2028

11. Asia Pacific Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    11.1. Introduction
    11.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         11.2.1. Japan
         11.2.2. China
         11.2.3. Singapore
         11.2.4. Korea
         11.2.5. India
         11.2.6. Australia and New Zealand
         11.2.7. ASEAN
         11.2.8. Rest of Asia Pacific
    11.3. Market Size (USD Mn) Forecast for Asia Pacific 2021-2028

13. Middle East and Africa Market Analysis 2016-2020 and Forecast 2021-2028 (USD Million)
    12.1. Introduction
    12.2. Historical Market Size (USD Mn) Analysis By Country, 2016-2020
         12.2.1. UAE
         12.2.2. South Africa
         12.2.3. Egypt
         12.2.4. Saudi Arabia
         12.2.5. Rest of MEA
    12.3. Market Size (USD Mn) Forecast for MEA 2021-2028

13. Company Profiles (Competition Dashboard, Competitors Deep Dive, Product Type and Technology Portfolio, Financial Layouts)
    13.1. Pierrot Co., Ltd.
         13.1.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.1.2. Product Portfolio
         13.1.3. SWOT Analysis
         13.1.4. Financial Overview
         13.1.5. Strategic Overview
    13.2. Production I.G, Inc.
         13.2.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.2.2. Product Portfolio
         13.2.3. SWOT Analysis
         13.2.4. Financial Overview
         13.2.5. Strategic Overview
    13.3. Studio Ghibli, Inc.
         13.3.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.3.2. Product Portfolio
         13.3.3. SWOT Analysis
         13.3.4. Financial Overview
         13.3.5. Strategic Overview
    13.4. Sunrise Inc.
         13.4.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.4.2. Product Portfolio
         13.4.3. SWOT Analysis
         13.4.4. Financial Overview
         13.4.5. Strategic Overview
    13.5. Toei Animation Co., Ltd.
         13.5.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.5.2. Product Portfolio
         13.5.3. SWOT Analysis
         13.5.4. Financial Overview
         13.5.5. Strategic Overview
    13.6. Bones Inc
         13.6.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.6.2. Product Portfolio
         13.6.3. SWOT Analysis
         13.6.4. Financial Overview
         13.6.5. Strategic Overview
    13.7. Kyoto Animation Co., Ltd.
         13.7.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.7.2. Product Portfolio
         13.7.3. SWOT Analysis
         13.7.4. Financial Overview
         13.7.5. Strategic Overview
    13.8. Madhouse Inc.
         13.8.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.8.2. Product Portfolio
         13.8.3. SWOT Analysis
         13.8.4. Financial Overview
         13.8.5. Strategic Overview
    13.9. Manglobe Inc.
         13.9.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.9.2. Product Portfolio
         13.9.3. SWOT Analysis
         13.9.4. Financial Overview
         13.9.5. Strategic Overview
    13.10. PA Works Co., Ltd.
         13.10.1. Company Overview (HQ, Business Segments, Employee Strength)
         13.10.2. Product Portfolio
         13.10.3. SWOT Analysis
         13.10.4. Financial Overview
         13.10.5. Strategic Overview
(Note: The list of the major players will be updated with the latest market scenario and trends)

14. Impact of COVID-19
    14.1. Positive influence on the industry
    14.2. The financial disruption of the sector
    14.3. Impact of COVID-19 on emerging companies
    14.4. Significant mandates in the industry regulations initiated by administrations
    14.5. The overall economic slowdown of the developing and developed nations

15. Competitive Intelligence and Competitive Matrix
    15.1. Competitive Intelligence
    15.2. Competitive Matrix

16. Major Deals and Strategic Alliances Analysis
    16.1. Joint ventures
    16.2. Mergers and acquisitions
    16.3. Licensing and partnerships
    16.4. Technology Collaborations
    16.5. Strategic Divestments
    16.6. Market Entry Strategies

17. Relevant Case Studies and Latest News Updates

18. Key Market Takeaway Points from the Market Analysts at Future Market Analytics